0
Herbivores
0
Carnivores
0
Omnivores
0
Food
0
Seeds
0
Generation
0
Tick
🌱
Season
Cycle
🌍 GLOBE: ON
Mode
BY CAL
Simulation
SPEED
WORLD SEED
ACTIVE REALM
Environment
FOOD SPREAD
8
MAX FOOD
120
MUTATION
10%
FLOCK STR
10
MAX FIRE
10
Spawn
Legend
HERBIVORE — eats food
OMNIVORE — food + corpses
CARNIVORE — hunts prey
FOOD — energy pellets
SEED / BUSH — grows berries, returns to seed
MATING — purple, vulnerable!
SATED (90%+) — behaviour shift
SLEEPING — inert, vulnerable
SPRINTING — burning stamina
HERB SCENT — carnivores track
OMNI SCENT — distinct cyan
CARN SCENT — herbivores flee
CORPSE — carnivore food
OLD AGE — no corpse
Population Graph
HERB
CARN
OMNI
FOOD
World Chronicle
WORLD CALM
Realm Network
Realm
Depth 0
Balance Warden
😴
Dormant
WARDEN CADENCE
Alert
Both mode: the Warden mostly experiments with soft nudges, but escalates to hard rails when the ecosystem slips too far out of balance.
Dormant. Awaken it and it will watch population ratios, experiment with interventions, and adapt to what actually improves the ecosystem.
Hard rails: herbivores, carnivores, omnivores, food floor and dominance caps will appear here once the Warden has a world to judge.
Species 0
Selection Info
Click a creature to inspect its genes and status.
☠ Deaths This Run
0
Herb
0
Carn
0
Omni
0
Predation
0
Starvation
0
Infection
0
Old Age
⚡ Deus Ex Machina
— Seasons —
— Weather —
— Catastrophes —
— Divine Intervention —
— Altar & Deities —
— Targeted Mutations —